Barayamal partners with CoderDojo to launch coding clubs focused on Indigenous Australians
Barayamal has partnered with global kids coding initiative CoderDojo to launch First Nations, a network of coding clubs aimed at Indigenous Australians.
Barayamal has partnered with global kids coding initiative CoderDojo to launch First Nations, a network of coding clubs aimed at Indigenous Australians.
Littlescribe’s app allows kids or their parents to digitise the stories they create, with the platform meshing each page together to create a book.
Australia’s gaming industry grew at a 9.6 percent CAGR between 2013 and 2016 as it expanded into other sectors, according to a joint report.
The Victorian Government has announced a new $1.6 million Digi-Tech Start-Up Grants funding package for schools in an effort to get students engaged with science, technology, engineering, and maths (STEM).
Sydney-based startup Intersective has developed Practera, an online system allowing educators to create experiential learning programs online.
A Federal Government committee has warned that there must be more investment in quality STEM education if Australia is to turn back the “decay curve” of STEM-capable students and grow its “nascent but promising” innovation ecosystem.
Cogniss has created an app-building platform focused on educational and behavioural solutions, allowing developers to tap into the platform’s in-built game and app design and research to easily build.
We all know kids will think and believe some crazy things, but some things are crazier than others: a survey of year six kids conducted in 2012 for the Australian Council for Educational Research found 27 percent believe yoghurt grows on trees, while three quarters believe cotton is an animal product. Looking to fill these… Read more »
Arludo’s games are focused on teaching students using immersive modern game elements, such as augmented reality, focusing on subjects like biology.
For Robot Circus, innovating in the mobile space meant looking towards developing engaging titles that would serve as a social enterprise.
The Wine Gallery was founded in 2015 out of a frustration cofounder Tom Walenkamp thought he couldn’t be alone in facing: understanding the language of wine is complicated
Smart Sparrow has announced the closing of a AU$5.3 million Series C round to expand its technology to cater for increase in online courses in the US.
Refraction Media produces a variety of magazines, websites, posters, teaching guides, and even apps to encourage students into STEM.
The New Zealand Government has put forward a plan to progress the country’s digital industry through new initiatives and educational reforms.
There are over 1.3 million businesses across regional Australia. However, while 95 percent of their owners have access to the internet, only 48 percent of them have an online presence.